// merge a surface mesh (any format will work: .msh, .unv, etc.) Merge "femur.stl"; // add a geometrical volume Surface Loop(1) = {1}; Volume(1) = {1}; Physical Volume("volume") = {1}; // use this to force a coarse mesh inside //Mesh.CharacteristicLengthExtendFromBoundary = 0; //Mesh.CharacteristicLengthMax = 0.5;