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Hello,<br><span id="ecxresult_box" lang="en"><span class="ecxhps">Following</span> <span class="ecxhps">your</span> <span class="ecxhps">instruction</span> <span class="ecxhps">I</span> <span class="ecxhps">was</span> <span class="ecxhps">able to</span> <span class="ecxhps">refine</span> a mesh in some points<span class="ecxhps"> of</span> <span class="ecxhps">an area</span><span>.</span><br> <span class="ecxhps">My</span> <span class="ecxhps">last question</span> <span class="ecxhps">concern</span> <span class="ecxhps">the</span> <span class="ecxhps">point of</span> <span class="ecxhps">refining</span><span>.</span> <span class="ecxhps">is</span> <span class="ecxhps">it</span> <span class="ecxhps">possible</span> <span class="ecxhps">that the</span> point <span class="ecxhps">29967</span> <span class="ecxhps">coincides</span> <span class="ecxhps">with</span> <span class="ecxhps">a vertex of a</span> <span class="ecxhps">triangle</span><span>?</span></span> please see attached file.<br>Please let me knew if you have any farther question.<br>Best,<br>Abdelaziz<br><br><div><div id="ecxSkyDrivePlaceholder"></div>> Date: Fri, 23 Mar 2012 09:38:41 +1100<br>> Subject: Re: [Gmsh] It is possible to refine mesh in point using gmsh?<br>> From: gdmcbain@freeshell.org<br>> To: khomsi_abdelaziz@hotmail.com<br>> <br>> 2012/3/22 abdelaziz khomsi <khomsi_abdelaziz@hotmail.com>:<br>> > Hello,<br>> > Please see attached files.<br>> <br>> Please reply to the list.<br>> <br>> > There is a large difference between the two meshs.<br>> ><br>> > The mesh that generated with the old version is significant, especially<br>> > angles, they are homogeneous.<br>> ><br>> > Now the question arises: Can we have the mesh generated with the old version<br>> > using the new version of MSGH ?<br>> ><br>> > (I do not know if this type of mesh is still possible in the new version of<br>> > GMSH)<br>> <br>> The technique I described using Field, Attractor, NodesList,<br>> Background Field is just a start.  It did have correct syntax, and did<br>> run, but was not really a complete solution, in that the resulting<br>> mesh isn't very nice, but I had hoped that it would be enough to get<br>> you going.  The way to design a nonuniform mesh is to manipulate and<br>> combine various Fields into a Background Field.  The Threshold, Max,<br>> and Min Fields are especially useful.  Please read the manual.<br>> <br>> http://geuz.org/gmsh/doc/texinfo/gmsh.html#Specifying-mesh-element-sizes<br></div>                                    </div></div>                                        </div></body>
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