The GL2PS_OCCLUSION_CULL setting culls faces that are behind transparent polygons, even when GL2PS_BLEND is properly used. This produces very ugly output. Here is an example:<br><br><a href="http://www.halibut.com/~tcobbs/ldraw/private/CAR-Cull.zip">http://www.halibut.com/~tcobbs/ldraw/private/CAR-Cull.zip</a><br>
<br>Unfortunately, if I don't use the GL2PS_OCCLUSION_CULL option, my file comes out about 10 times bigger. It does look correct, though. Here is the same file (WARNING: really big SVG inside the zip):<br><br><a href="http://www.halibut.com/~tcobbs/ldraw/private/CAR-NoCull.zip">http://www.halibut.com/~tcobbs/ldraw/private/CAR-NoCull.zip</a><br>
<br>I know that gl2ps hasn't received much in the way of updates lately (even on the CVS snapshot), so if anyone could even suggest what needs to be done to fix the problem, I'll give the fix a try myself.<br><br>
Thanks.<br><br>--Travis Cobbs<br><br>