[gl2ps] Allowing line join/cap to be controlled

Christophe Geuzaine cgeuzaine at ulg.ac.be
Tue Aug 30 08:25:43 CEST 2016


Hi Pantxo - Yes, this is a good idea! (I thought you wanted to work some more on the patch?)

> On 29 Aug 2016, at 12:34, Pantxo Diribarne <pantxo.diribarne at gmail.com> wrote:
> 
> Hi,
> 
> Can I just know wether this feature request has a chance to make it into gl2ps?
> 
> Thanks in advance,
> 
> Pantxo 
> 
> 2016-07-21 14:19 GMT+02:00 Pantxo Diribarne <pantxo.diribarne at gmail.com>:
> Hi,
> 
> I'll have some time in the beginning of the coming week to finish the patch. Should I go ahead or will this be unused?
> 
> Pantxo
> 
> 
> 2016-07-08 20:12 GMT+02:00 Pantxo Diribarne <pantxo.diribarne at gmail.com>:
> Hi,
> 
> Even though the very basic capabilities of line drawing in opengl don't include line cap and line join, all gl2ps vector formats do. 
> I know that gl2ps currently sticks to emulating opengl, but in octave having such options would be very appreciated. I attached a very preliminary (pdf is not handled) patch that implements these options using two new functions, namely gl2psLineCap (int) and gl2psLineJoin. I modified also gl2psTestSimple to add a usage example.
> If people think it is acceptable I'll polish/finish/document the patch. 
> 
> Pantxo
> 
> 
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-- 
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science 
http://www.montefiore.ulg.ac.be/~geuzaine

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