[gl2ps] glColorMask not taken into account?
Sébastien Cuendet
sebastien.cuendet at epfl.ch
Tue Oct 23 11:00:01 CEST 2012
Hi,
[apologies if double posting, I think my first message was not taken into account]
I started using gl2ps yesterday, and it's a great lib! One thing that does not seem to work, though, is writing only to the depth buffer, i.e. not to the color one. I normally do that by calling
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
It works fine in regular OpenGL display, but when printing with gl2ps, it still prints the color. Has anyone faced the same problem?
Thanks,
Sebastien